Post by Master Xehanort on Mar 10, 2011 7:28:38 GMT -5
♥IT'S MY LIFE♥
[/color]xx
Countless Keyblade wielders gave up their lives, all in search of one, ultimate key. And it will soon belong to me... χ-blade.
♥It's Now Or Never♥[/size]
Name: Master Xehanort/Xehanort
Age: Unknown, presumed to be around 45.
Which game are you from: Kingdom Hearts: Birth By Sleep.
Weapons/Abilities:
Deceiving Darkness: Master Xehanort’s keyblade, presumed to be one of the strongest keyblades that serve the darkness, the sage wields it proudly and with great skill as he battles his foes in the name of darkness.
Dark Aura: Xehanort summons a single orb of darkness in his hand, concentrating as much darkness as he can before throwing it at his enemy. When the orb of darkness leaves his hands, it splits into several smaller orbs of pure darkness, each causing an average amount of damage.
Dark Magic: Giving into the darkness, Xehanort mastered all the dark arts of magic. Firaga, Blizzaga and Thundaga; all the major elemental spells have been mastered and imbued with the power of darkness, increasing their strength tenfold.
Geomancy: With a movement of his hand, Xehanort can summon massive pillars or platforms of earth and rock from the ground. This can be used to isolate an enemy or knock him backwards so as to create an opening for an attack.
Flash Frost: By coming in contact with an enemy, Xehanort can instantly freeze his foe with little effort. Xehanort requires to be in contact with his enemy for some time for this to work.
The Keyblades’ Retribution: Tapping into the darkness of the world, Xehanort can create a portal between the world he is on and the Keyblade Graveyard, only then to make a stream of keyblades sprout from the ground and manipulate it, sending it wherever he wants to.
Summon - Heartless: By accepting the darkness into his heart, Xehanort created a link between him and the Heartless, making it possible for him to summon Heartless creatures at will. He cannot control them but they will attack Xehanort’s foe and there is a small limit to the number of Heartless he can summon at a time. The stronger the Heartless the lower the threshold, thus he mostly sticks to summoning 5 Neoshadows at a time.
Corridor of Darkness: Tapping into the darkness of the world he is currently located, Xehanort can summon a portal to the darkness, using it to travel between worlds.
Darkness Fall: Using his keyblade, Xehanort is able to summon an immense vortex of darkness that gradually grows until it reaches a big enough size, drawing everything into it like a vacuum and leaving the world in an unrecognizable state by sucking the light from it. This was only used once in the Land of Departure and it’s known that it almost completely drains Xehanort’s strength, thus he chooses wisely when to use it, always out of battle so he is not interrupted while channelling the spell.
Fleeing Darkness: Xehanort can teleport short distances, leaving a slight after-image where he once stood. This ability is used to evade an opponent’s attack and create the opportunity to counter-attack. It’s to be noted that it only works between short-distances and cannot be used to travel.
Armor of Naught:
By pressing the snake-like eye on his keyblade, Xehanort can summon and be adorned with his armor. It has been a long time since he had last even thought of using his armor, given the ties to his past, but the ability to use it still exists within Xehanort.
Canon or OC: Canon
♥I Ain't Gonna Live Forever♥[/size]
Personality:
Master Xehanort is shown to be a cunning, callous, and pragmatic being with the sole goal of merging with Kingdom Hearts, the lives of innocent people and even his closest friends meaning absolutely nothing to him. To this end, he is willing to put whatever he pleases on the line or destroy anything in his way, demonstrated when he manipulated several characters such as Terra, Aqua, Ventus, Braig, and even Maleficent; creates Vanitas, a sentient being for the sole purpose of forwarding his evil plan; and slays his old friend, Master Eraqus, in cold blood after tricking Terra into defeating him in battle.
Despite his overweening malice, Xehanort has been shown to have some slight sympathy for his victims, such as when he takes pity on Ventus, following the rupture of his heart, and decides to leave him to die a peaceful death on Destiny Islands. All of Master Xehanort's other positive points are revealed to have sinister intentions behind them, demonstrated when he only took Ventus as an apprentice and cared for him solely with the intention of making the boy his vessel once he was strong enough, and only accepted Master Eraqus's invitation to witness the Mark of Mastery Exam to sabotage it and put Terra on the path to darkness so as to make him his new vessel after deciding to instead use Ventus for the X-Blade. He also has a few unusual tendencies and quirks, however, such as turning away from the people he speaks to, or over-dramatizing his hand gestures when delivering a speech, even flexing his fingers in an unusual manner, as if itching to grab something.
History:
n his youth, Xehanort, who once lived on a beach, had dreams of leaving his home in search for something greater. At some point he found a way to depart his home world and was trained to be a Keyblade Master, eventually befriending Eraqus, another Keybearer, whom he began to see as a younger brother. Throughout his life, Xehanort traveled to many different worlds and obtained vast knowledge concerning Keyblade lore, the power of Light and Darkness, a detailed knowledge of the Heartless, the mysteries of the Keyblade War and Kingdom Hearts. Realizing the power unlocking the "heart of all worlds" would grant, Xehanort set his goal on finding a way to open the door to Kingdom Hearts. He eventually discovered a way of doing so: forging the χ-blade, a legendary Keyblade capable of unlocking Kingdom Hearts. One day, when he discussed his plans to forge the χ-blade with Master Eraqus, he was met with opposition from the latter, who insisted that his plan was too dangerous. This discussion quickly escalated into physical violence, which ended when Xehanort used the powers of darkness to scar Eraqus' face.
By this time, Master Xehanort had grown old, and realized that he must transfer his essence and knowledge to a "new vessel" in order to survive to see his plans reach fruition. To accomplish this, he sought out an apprentice and found the boy Ventus, who he began training as Keyblade wielder with the intent of pitting him against one of Master Eraqus's students of light, forging the χ-blade, and to eventually use him as his vessel. However, Ventus proved to be a poor candidate, and when he refused to use his darkness to fight several Heartless, Master Xehanort instead decided to use him as part of his ultimate plan: using his Keyblade, Master Xehanort extracted the darkness from Ventus's heart, forming a sentient being of pure darkness who assumed the name of "Vanitas." With these two boys, Master Xehanort intended to forge the χ-blade.
Unfortunately, the process left Ven in a comatose state with his broken heart of pure light slowly fading out. Master Xehanort (in a black coat) decided to leave Ven to live out his last days peacefully in his old home, the Destiny Islands. To his master's surprise, Ventus's heart somehow survived and Xehanort realized the boy could still be of use. However, Ventus was still far too weak in comparison to Vanitas, for the two needed to be equal in power for the creation of the χ-blade. Additionally, Xehanort realized that he could not train Ventus and Vanitas together, as Vanitas's darkness would eventually consume and completely destroy Ventus's light. Master Xehanort ultimately left Ventus in Eraqus's care, to let him train and grow stronger.
At this point, Master Xehanort set his eyes on one of Master Eraqus's apprentices: Terra, within whom he sensed the correct potential to be his new vessel. While in the Land of Departure, Master Xehanort sabotages the Mark of Mastery Exam taken by Terra and Aqua, causing Terra to fail, and later tells him that if he were to become a true Keyblade Master, he would have to embrace the darkness in his heart and channel it rather than fight it. Shortly thereafter, Master Xehanort and Vanitas disappear on an apparent quest to find the Princesses of Heart.
During his travels, Master Xehanort manipulates Master Eraqus's apprentices (Terra, Aqua, and Ventus), who had been sent to find him and destroy the Unversed, a malicious species created as a side-effect of Vanitas's existence, and at the same time, comes into contact with and also manipulates the evil fairy, Maleficent, into beginning a quest to capture the seven Princesses as a fail safe. He encounters Terra in the Keyblade Graveyard and puts his manipulative skills to the test, explaining the reason for his actions: He is trying to safeguard the light from the "demon" he unleashed. He then tells Terra an altered version of Vanitas's origins: supposedly, Vanitas was created when Ventus was overtaken by his darkness and Master Xehanort extracted Ventus's darkness in a desperate attempt to save him, severely damaging Ventus' heart in the process. Ashamed, Xehanort left Ventus in Master Eraqus's care.
Though he had attempted to keep Vanitas contained, the dark enigma escaped and began spreading the Unversed throughout the worlds. Master Xehanort then asked Terra to help him stop Vanitas and atone for his mistake. Terra agrees, and is instructed to search in the Radiant Garden, where Vanitas will undoubtedly strike next.
He next travels to the Radiant Garden and strikes a bargain with Braig, who desires the Keyblade for himself. Afterwards, Master Xehanort stages his own capture and has Braig fight Terra, with Terra succumbing to the darkness and injuring Braig, blinding the young man in the right eye and scarring his face. Master Xehanort tells Terra that he shows the true Mark of Mastery as he was able to channel the darkness instead of rejecting it and that Eraqus will never accept it out of his fear of darkness. He then goes on to state his belief that light and darkness are a balance that must always be maintained. He then gives Terra an opportunity to be his pupil, claiming that they can do the worlds much greater good by wielding light and darkness in equal shares. Master Xehanort then pulls the final string, calling him by the name "Master Terra" and gaining the young man's trust.
Later on, Master Xehanort has Vanitas abduct Mickey Mouse as bait to lure Ventus to the Keyblade Graveyard, where he reveals to him the truth about his past, also stating that Master Eraqus knows about it. While Ven goes to see Eraqus, Xehanort tells Terra that Ventus went to see Eraqus about his past, and is worried he may force the truth out of him. He also tells him that Eraqus has gone mad and is about to destroy Ventus. Terra is tricked into defeating Master Eraqus in battle, allowing Xehanort to cruely deliver the finishing blow to his former friend. Master Xehanort then tells Terra to go to the Keyblade Graveyard where he will see Aqua and Ventus for the last time before falling prey to the darkness. He then covers the Land of Departure in darkness, completely destroying the world and leaving nothing but the castle's remains, telling Terra he would not need a home where he is going.
Soon enough Terra, Aqua, and Ventus discover the truth and confront Master Xehanort and Vanitas at the Keyblade Graveyard (the remains of the legendary Keyblade War). There, Master Xehanort reveals to them his true plans to create the χ-blade and unlock Kingdom Hearts. In the ensuing battle, Master Xehanort freezes Ventus, and when Terra reaches Master Xehanort, he demands to know what really happened to Ventus's heart. Master Xehanort gladly reveals that he intentionally shattered Ventus's heart and created Vanitas. Terra becomes enraged, and battles Xehanort and Vanitas. Mid-way in the fight, Master Xehanort commands Vanitas to fuse with Ventus and kill Aqua. Terra tries to stop Vanitas, but is impeded by Master Xehanort, who gleefully tells Terra that he is powerless to save them, and that he should use his rage and despair to empower himself. Terra, enraged that Xehanort would destroy his "father" Eraqus and go after his friends, loses control of his anger and succumbs again to the darkness in his heart.
Terra uses the power of darkness to defeat the elderly Keyblade master, but Xehanort enacts his final scheme and uses his Keyblade to unlock his own heart and transfer it into Terra's body, prolonging Xehanort's life and transforming Terra into Terra-Xehanort, while Master Xehanort's original body fades out of existence with a triumphant smile.
Likes:
Darkness
Power
Manipulating People
Heartless
Dislikes:
The Light
Loosing
Vanitas When He Doesn’t Follow His Orders
Being Proven Wrong
♥This Ain't A Song For The Brokenhearted♥[/size]
RP Sample:
The Castle That Never Was… Hq to the infamous Organization XIII, a group of powerful Nobodies that once quested for Kingdom Hearts so they could obtain a heart and become whole. Such was their agenda before the keywielder named Sora defeated them, one by one, falling as the keyblade took their “non-existence” away from them. Well, not all of them fell by his blade, there were a certain few that decided to fade away in a different way. Betrayed by their peers, defeated by a replica of a dark-hearted boy, the list goes on and on and one would think that, given they were a part of the same Organization, they would at least protect each other. But each of their secret plots and hidden agendas seemed to disturb the frail balance between partnership and interests. But weren’t they all after the same thing? It appeared not.
Within the walls of that place roamed the newly resurrected members of Organization XIII. The reason why they came back from the nothingness and who or what brought them from it, are still yet to be discovered, but what mattered was that they have returned. But the question that really mattered was: what were they going to do now?
Would they repeat the same mistakes they did in the past? Would they again attempt to gain hearts from Kingdom Hearts? Some of the members were probably starting to question if they would really gain a heart, after all, thanks to the Superior, the only thing they gained by following his commands was their demise, so why would they make the same mistake again? “Fool me once, shame on you. Fool me twice, shame on me”.
But it seemed that there were still a few, who wanted to work under the Superior and one of them was sitting there in his rightful place, in Where Nothing Gathers, waiting for his fellow peers to show up.
The black hooded figure sat there, in the tenth chair of the room, playing with a deck of cards, fanning them, picking one and making them all disappear, only to repeat the cycle before stopping after hearing a door open. The hooded figure gripped his deck, squaring it and finally placing it within his sleeve, his eyes attempting to find out if one of his peers was finally entering the room. But it seemed that he would have to wait a little longer, because what entered the room was a mere dusk that was roaming around the castle. The mere sight of the hooded figure made it retreat, exiting the room swiftly and closing the door behind him.
The hooded figure sighed and took his hood off, revealing his visage. It was number ten of the Organization, Luxord, the gambler of fate and the one that stood in the last line of defense against the keywielder when he raided that same castle.
[colo=#587A9B]”I wonder where they all are…”[/color], Luxord said as his deck of cards popped back into his hand, only then to do a few overhand shuffles. He thought that either the Superior or his right hand man Saix would have enough courtesy to appear to the meeting they scheduled on time, but it appears that he was wrong.
With a fluid movement, Luxord spread the cards in a line right in front of him, the cards hovering in mid-air and with their backs turned to Luxord. He then picked them all back by retracing his movement, only to shuffle them again and make a waterfall trick with his deck. The Nobody sighed and despite not feeling anything, he thought he would at least entertain himself by going to Port Royal, because there there were lots of bars he could go to. He made it a hobby of his to swindle the locals out of their money and possessions with a few games of chance. He still was unbeatable even after being, well… Dead, for so long.
A surge of darkness replaced the Nobody, only to fade away into the darkness from whence it came, the room going silent once more.
How did you find us: Affi with Eternal Darkness
Custom Title: Master of Darkness[/u][/i]
Anything else you want to shout out: Hey.
Password: You don't need a reason to help someone.
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